Important Links
Winter 2021 Student Google Drive Repo: https://drive.google.com/drive/folders/1PGKymfvfAmYddVF2TCBoSoHSctpJXAx6?usp=sharing
Tutorial Images: https://drive.google.com/drive/folders/1QZmKhK4NBUPIN_FKqtzmWsURE1RkLw-E?usp=sharing
Video Lessons/ Demos https://drive.google.com/drive/folders/1R3GXz44oJYzgnjDQ5WGqg6P4728YAHah?usp=sharing
Zoom Class Recordings (Winter2021) https://drive.google.com/drive/folders/1FA7xDRd0gPpk-n-lqLDUt9gNnkFVK6gt?usp=sharing
Reference Resources
Reference Image Repo (modeling folder): https://drive.google.com/drive/folders/1OysJwVxkTnDpZJ1VTWGIa7l0YKIMPYQc?usp=sharing
Topology https://www.pinterest.com/rmfalck/topology/
Topology https://www.pinterest.com/tbowser01/wireframe/
Anatomy https://www.pinterest.com/rmfalck/anatomy-refs/
Create Accounts here…
Required Software/ Hardware
Autodesk Maya, Pixologic Zbrush, Substance Painter.
- https://www.autodesk.com/education/edu-software/
- https://store.pixologic.com/zbrush-academic-license.html
- https://www.substance3d.com/education/
Wacom Intuos Tablet (Can be rented from CCS)
Project Specs
Image submission can be hosted anywhere (suggest Artstation, Sketchfab, Drive, or Discord), with links posted to Discord for critique and discussion. Project files as required delivered through Google Drive repository. Each project is 25% of your grade. Each project is weighted by, Final image(s), requirements met, quality, delivery date, critique participation.
Project #1 Still Life (3 Weeks)
Deliverables: One beauty images, one close-up, and "model breakdowns" , wireframe/ao images, uv/texture examples.
Details: Completed minimum 3 models. One plant, one man-made object, plus one asset of your choosing. Think organic and hard surface objects with multiple surface types (metallic, non metallic). Vase/ Flowers/ Environment asset(s)/ additional prop(s). Fully textured and rendered.
Objectives: Basic Modelling/ Surfacing practice. Maya refresher. Understanding texture types (diffuse/ albedo, bump/height/normal/displacement, opacity/ translucency, greyscale maps (metalness, roughness, specular). Photoshop texture creation. Masking, channel management, "atlases", brush and brush preset creation, creating 'tiling' textures. Texture formats. (.jpg, .png, .tga, .tif, .exr, .hdr,)
Inspiration/ Examples:
- https://www.pinterest.com/rmfalck/still-life/
- https://www.artstation.com/therealrickmf/collections/746583
- https://sketchfab.com/rickmf/collections/still-life
Project #2: Character Bust (4 Weeks)
Deliverables: One beauty images, one close-up, and "model breakdowns" , wireframe/ao images, uv/texture examples. Will also accept delivery via Sketchfab.
Details: Sculpt, retopologize, UV and texture a character bust using zbrush/ maya/ substance workflow.
Objectives: Explore character creation, sculpting and texturing tools. Introduce high to low poly workflow; re-topology, texture baking.
Examples/ Inspiration
- https://www.pinterest.com/rmfalck/character-busts/
- https://www.artstation.com/therealrickmf/collections/748273
- https://sketchfab.com/rickmf/collections/character-bust
Project #3 Asset Remix (3 Weeks)
Deliverables: One beauty image, one close-up, and "model breakdowns" , wireframe/ao images, uv/texture examples OR Sketchfab Upload.
Details: Design and create an asset, or small number of assets, using individual elements or materials from unrelated objects. Mad Max -eqsue, re-purposing of objects, cyborg, home-made, inanimate object come to life, etc.
Objectives: Strengthen general design skills, improve modeling sophistication, detailing, and efficiency.
Examples/ Inspiration
- https://www.pinterest.com/rmfalck/kitbash/
- https://www.artstation.com/therealrickmf/collections/748303
- https://sketchfab.com/rickmf/collections/remix3d
Project #4 Final (5 Weeks)
Deliverables: One beauty image, one close-up, and "model breakdowns" , wireframe/ao images, uv/texture examples OR Sketchfab Upload.
Details: Project TBD. Character/ Environment/ Prop/ Scene.
Objectives Show off complete understanding of artistic and technical fundamentals. Composition, Silhouette, Modeling, Surfacing, Lighting, Design etc. Complete an awesome portfolio pieces.
Examples/ Inspiration
Learning Resources
Maya Official Support
- Autodesk Maya http://www.autodesk.com/products/maya/
- One Min Start Vids https://knowledge.autodesk.com/search-result/caas/simplecontent/content/maya-1-minute-startup-movies.html
- Maya Help http://help.autodesk.com/view/MAYAUL/2018/ENU/
- Maya Forums https://forums.autodesk.com/t5/maya/ct-p/area-c2
- Autodesk AREA https://area.autodesk.com/
Tutorial Providers
- Lynda Tutorials https://www.lynda.com/
- Pluralsight (formerly Digital Tutors) https://www.pluralsight.com/
- Gnomon Workshop https://www.thegnomonworkshop.com/
- Udemy https://www.udemy.com/
- CCS Library/ Tutorial Access https://libguides.collegeforcreativestudies.edu/c.php?g=1030984&p=7472351
YouTube Channels
- JL Mussi (good modelling and hard surface/ subdiv videos) https://www.youtube.com/user/jlmussi360/featured
- Flipped Normals (all around good 3D stuff) https://www.youtube.com/user/FlippedNormalsTuts/featured
- Mike Hearns (maya tuts) https://www.youtube.com/user/MikeHermes65/featured
- Kevin Bauer (maya basics) https://www.youtube.com/user/bauekm86/featured
- MayaLearningChannel (maya general) https://www.youtube.com/user/MayaHowTos/featured
- Zbrush https://www.youtube.com/channel/UCEh_IoMVGA7NPsx6-2H8Bqw
Maya Basics
- Instructional Videos for Beginners https://knowledge.autodesk.com/support/maya/learn-explore/caas/simplecontent/content/exploring-maya-2018-instructional-video-tutorials-maya-for-beginners.html
- 128 Maya Shortcuts http://www.keyxl.com/aaab24a/249/Autodesk-Maya-keyboard-shortcuts.htm
- Top Ten Hotkeys https://www.youtube.com/watch?v=wCrC4ypg8ms
Art Resources
- Zbrush
- Bad King https://www.badking.com.au/site/products/
- Pixologic Download Center https://pixologic.com/zbrush/downloadcenter/
- https://www.zbrushguides.com/resources/
- https://xmdsource.com/source-store-free/
- Alphas
- https://gumroad (.) com/l/kacsK
- https://gumroad (.) com/l/YPnLE
- https://cgelves.com/download-free-zbrush-skin-alpha-brushes-pack/?v=7516fd43adaa#
- Textures/ Alphas/ Materials/ HDRIs
- https://www.textures.com/
- http://www.lughertexture.com/
- https://share.substance3d.com/
- https://texturing.xyz/
- https://polyhaven.com/
Weekly Schedule
Week 1 - Maya/ Modeling Basics
Intro's
UI
- Outliner, Viewport, Shelves, Toolkit, Channel Box/ Layer Editor, Attribute Editor
- Marking Menus
- Marking Menus https://www.youtube.com/watch?v=r8PQy8cX9dc
- Component selection
- Scene navigation
- Poly Count HUD
- Modeling Toolkit
- Maya 2018 UV Toolkit Review https://www.youtube.com/watch?v=4gT3XAbOiV0
Pipeline
- Project Setup
- Blockout
- Modeling/ Sculpting
- UVs
- Texturing
- Rendering
- Stylized Environment Process https://www.youtube.com/watch?v=F1eyzCDvV7Y
- Making Stylized Turret. Maya, Zbrush, Substance (w some rigging) https://www.youtube.com/watch?v=fjNkts56t3A
Tools
- Selection/ Component Selection
- Select Using Constraints https://www.youtube.com/watch?v=odwPwZPZofs
- Move, Rotate, Scale
- Extrude, along curve
- Snapping
- Marking Menu
- Marking Menu Overview https://www.youtube.com/watch?v=r8PQy8cX9dc
- Multi-cut
- MulticutTool https://www.youtube.com/watch?v=NIlBPBT7rCU
- More Multicut pt1 https://www.youtube.com/watch?v=1CuDX8Uwoc0
- More Multicut pt2 https://www.youtube.com/watch?v=SfKVv0-Etv0
- Mirror
- Mirror https://youtu.be/Mwc9LgkF1EA
- Boolean's
- Clean Booleans https://www.youtube.com/watch?v=WVpGp6HqAhM
- Pivot Manipulation
- Working with Pivot Points https://www.youtube.com/watch?v=iD8XY-XzZqo
- Understanding snapping and pivots https://www.youtube.com/watch?v=oH3jDoM_zhY
- Bake Pivot https://www.youtube.com/watch?v=MAYgU8X9Byc
- Input Bar
- Misc Tools
- Bevel
- Bridge
- Merge Verts
- Lattices/ Cages
- Wedge Tool https://www.youtube.com/watch?v=59lSHM8aIBA & https://www.youtube.com/watch?v=bi2QCL861KM
Modeling Fundamentals
- Modeling In/Out
- Hard Surface Modeling for Beginners https://www.youtube.com/watch?v=HPrj4FbVnRM
- Topology
- TopologyGuides.Com https://topologyguides.com/
- 3D topology explained for beginner https://www.youtube.com/watch?v=cS_03N-e1h4
- Understanding Topology and Edge Flow https://www.youtube.com/watch?v=rwW6HpOcAuw
- Quads, Tris, N-Gons https://www.youtube.com/watch?v=O9yXCsRcMqk
- Topology in 6 minutes https://www.youtube.com/watch?v=HGL6QpVRyXk
- Why Topology Matters https://www.youtube.com/watch?v=taBU3hStUL8
- Why Topology Matters 2 https://www.youtube.com/watch?v=CuuK6IbsgcU
- Why Topology Matters 3https://www.youtube.com/watch?v=e3--O99UsuI
- Multiples of 8 https://www.youtube.com/watch?v=biqWOwigR08&&
- SubDiv Modeling
- SubD Modeling Basics https://www.artstation.com/artwork/Bl9vk
- Subdivision Tips http://graphics.pixar.com/opensubdiv/docs/mod_notes.html
- Hard Surface Essentials https://www.youtube.com/watch?v=U7HG6XJsKoQ
- Avoid Lumpiness https://www.youtube.com/watch?v=IdYNs03RF7o
- Modeling Guidelines #1 (Series) https://www.youtube.com/watch?v=dlMzoNX3uCU&t
- Making Corners
- Normals
- Face and Vertex Normals https://www.youtube.com/watch?v=P-nZJAxr338
- Do's
- Isolating geometry
- Quads
- Loops
- Rerouting
- Don'ts
- Non-manifold
- Floating faces
- Construction History
- 6 Key principles https://www.youtube.com/watch?v=OVbIOHAI3iY
- Primary, Secondary, tertiary Forms http://www.neilblevins.com/art_lessons/primary_secondary_and_tertiary_shapes/primary_secondary_and_tertiary_shapes.htm
DEMO
Blockout/ Modeling hard surface objects
Project Progress
Full scene Blockout and asset modeling progress. Models becoming ready to UV unwrap during week 2.
Week 2 - UVs + Materials/ PBR
UVs
- Fundamentals
- What is UV Mapping and Unwrapping https://conceptartempire.com/uv-mapping-unwrapping/
- Maya 2018 UV for beginners
- 1/3 https://www.youtube.com/watch?v=YjwtQRsFe1g
- 2/3 https://www.youtube.com/watch?v=CcdbCDeetos
- 3/3 https://www.youtube.com/watch?v=LuKWbDweFY8
- UV Mapping for Beginners https://www.youtube.com/watch?v=ND-OaSSnt9A
- 6 Tip to improve UV workflow http://www.paulhpaulino.com/6-tips-to-improve-your-uv-mapping-workflow
- UV, UV Shells, Unfold, Layout
- Tools, cut, sew, stitch, unfold
- Unwrapping a Sphere
- Projections
- Unitize
- SubDiv UV settings
- Do's/ Don'ts
- Links
- 3D Cut and Sew Tool
- 3D Cut and Sew (UV Tools you didn't know about) https://youtu.be/WGiVzueGc3Y
- 3D Cut and Sew https://youtu.be/TcJyPP8KzsI
- 3D Cut and Sew (& $1 script) https://www.youtube.com/watch?v=cy1vqLw-agk
Materials/ Rendering
- PBR fundamentals
- HyperShade
- Basics (8min) https://www.youtube.com/watch?v=peuVIN1H9Rs
- More in Depth Intro (20mins) https://www.youtube.com/watch?v=qjvw9M7ARNc
- aiStandard Material
- Standard Material Documentation https://docs.arnoldrenderer.com/display/A5NodeRef/standard_surface
- Standard Ai Surface Material Intro Videos
- Standard Presets https://support.solidangle.com/display/ARNTUT/Standard+Material+Presets
- How to use Standard Surface https://www.youtube.com/watch?v=aN4sqlfbTBA
- Base, Roughness, Metalness
- Alpha Channels (Opacity Masks) in Arnold https://www.youtube.com/watch?v=82Vgd0E3p2w
- Geometry https://docs.arnoldrenderer.com/display/A5AFMUG/Geometry
- Bump, Height, Normal, Displacement
- Difference between Bump, Normal, Displacement https://www.pluralsight.com/blog/film-games/bump-normal-and-displacement-maps
- Bump and Normal mapping https://docs.arnoldrenderer.com/display/A5AFMUG/Bump+Mapping
- Combining Bump and Normal Maps https://docs.arnoldrenderer.com/display/A5AFMUG/Combining+Normal+and+Bump+Maps
- Displacement
- Displacement in Arnold https://docs.arnoldrenderer.com/display/A5AFMUG/Displacement
- Using Arnold Displacement
- Transmission & Opacity
- Transmission https://docs.arnoldrenderer.com/display/A5AFMUG/Transmission
- Transmission & Opacity https://docs.arnoldrenderer.com/display/A5AFMUG/Transmission+And+Opacity
* Rendering Glass Surfaces in Arnold https://docs.arnoldrenderer.com/display/A5AFMUG/Rendering+Glass+Surfaces+with+Arnold
* Create Glass using ai Standard Surface material https://www.youtube.com/watch?v=QYmq_cSb5Mg
* Leaf Example https://www.youtube.com/watch?v=82Vgd0E3p2w
* How to render transparent glass https://knowledge.autodesk.com/support/maya/troubleshooting/caas/sfdcarticles/sfdcarticles/How-to-render-transparent-glass-in-Maya-with-Arnold.html
* Advanced/ Caustics https://docs.arnoldrenderer.com/display/A5AFMUG/Advanced
- Subsurface
- SSS Sub-Surface Scattering https://www.youtube.com/watch?v=2DTqDbErid8
- SSS Sub-Surface Scattering Documentation https://docs.arnoldrenderer.com/display/A5AFMUG/Subsurface
- Notes:
- "Opaque" flag on objects with transmission or opacity
- "Alpha Is Luminance" flag for greyscale texture nodes using RGB
- Normal maps "Raw"
Texturing
- 8bit vs 16 bit http://www.theartofretouching.com/blog/8bit-16bit-32bit-bit-depth/
- Baking AO with Arnold https://www.youtube.com/watch?v=N14WqEovkWs
- Photoshop Fundamentals
- Masks, Brushes, Adjustment Layers
- How to use reference and source textures https://www.youtube.com/watch?v=lHJcXSzBjdU
- Photoshop Alpha Utility https://docs.unity3d.com/560/Documentation/Manual/HOWTO-alphamaps.html
- Textures.com (most common CG texture resource) https://www.textures.com/
- Lugher Textures (resource) http://www.lughertexture.com/
DEMO
Axe Material/ Photoshop texturing.
Project Progress
Modeling Finished, UVs unwrapped, Texturing in Progress
Week 3 - Texturing + Rendering, Maya Issues
Review
- RGB+Alpha Channels
- Face/ Edge (Vert) Normals
- Selection tricks
- 5 Selection tools https://www.youtube.com/watch?v=YeNqG7NVIn4
- Extrude along Curve
- Non-manifold Geo
- Creating Tiling Textures using Offset
- SeamlessTexture https://creativepro.com/creating-seamless-textures-in-photoshop/
- Create a Pattern https://www.youtube.com/watch?v=GqlBIZVrFrA
- Texture Atlas, Trim Sheets
- Trim Sheet Tutorial https://www.artstation.com/pixelmasher/blog/eodW/trim-sheet-tutorial-environment-art-101
- Demystifying Trim Sheets https://www.youtube.com/watch?v=qEuGyIkvKx4
- Playlist https://www.youtube.com/watch?v=DipfrjCgYW8&list=PLBi3xvwvY3dk09fNSd7jrnEscXS_6_1p2
Rendering
- Arnold Renderview
- Debug Shading
- Lighting/ Skydome light/ HDRI's
- Solo/ Isolating
- Removing Noise
- Removing Noise https://docs.arnoldrenderer.com/display/ARP/Removing+Noise
- Removing Noise Flowchart https://docs.arnoldrenderer.com/display/A5ARP/Removing+Noise+Workflow
- File Types
- .png .tga .exr
- Photoshop Compositing
Arnold Tutorials
- Arnold tutorials https://docs.arnoldrenderer.com/display/A5AFMUG/Tutorials
- Lights https://docs.arnoldrenderer.com/display/A5AFMUG/Lights
- Arnold Lights https://www.youtube.com/watch?v=F24NyKnkau4
- 3 Point Lighting in Arnold https://www.youtube.com/watch?v=_N-vT0jEYLo
DEMO
Foliage Modeling/ Texturing
Rendering/ Compositing
- AOVs for compositing https://docs.arnoldrenderer.com/display/A5ARNTUT/AOVs+for+Image+Compositing
Project Progress
Finish Texturing and Final renders.
PROJECT #1 DUE
Week 4 - Zbrush Basics
ZBrush
- Complete Beginners https://youtu.be/8qJGX_o6-qU
- Intro to Zbrush https://www.artstation.com/learning/courses/xJ/basics/chapters/WJ8/interface-basics
*2021 https://www.youtube.com/watch?v=Yx8Ni_7bgYw&list=PLkzopwqcFevYP1Nm3wIKsyH-jQTkk8AhS&t=0s
- UI/ Projects
- UI/ Getting started https://www.youtube.com/watch?v=uuq8pzHToMQ
- UI Customization
- Customize UI https://www.youtube.com/watch?v=wIMVvnOPDig
- Customize UI https://www.youtube.com/watch?v=_nXaT-dUDtU
- Navigation/ Gizmo
- Pipeline/ Importing/ Exporting
- Mesh extraction
- Mirror and Weld
- Fix Mesh
- Clay Polish
- Topology methods, Dynamesh, Subdivisions, ZRemesher
-
- Dynamesh vs Subdivisions https://www.youtube.com/watch?v=TxjSAQxNqPM
- Dynamesh vs ZRemesher https://www.youtube.com/watch?v=dj1wsEsjNi8
- Decimation Master https://www.youtube.com/watch?v=2NBIsV9cAyo
- Fix Dynamesh Holes/ Issues https://www.youtube.com/watch?v=co7hNYIVVio, https://www.youtube.com/watch?v=qD5K3oplfv4
-
- Tools/ Subtools
- Brushes, Move, Topological, Clays, Pinch, H-Polish, Snake, Inflate, Dam Standard, Clip Brushes
- Knife Brushes https://www.youtube.com/watch?v=AcreT1bqukw
- Masking/ AutoMasking
- Basic of masking tools https://www.youtube.com/watch?v=o00QIS4EFrA
- Backface Masking https://www.youtube.com/watch?v=G_pEfhDqtZY
- Masking/ Hiding/ Moving Parts
- Stroke, Alpha, Transforms
Demos
- Intro to blocking Zbrush (30min) https://www.youtube.com/watch?v=pHfLOp87XWE
- Dynamesh Head https://www.youtube.com/watch?v=6lJArPtjUPs
- Blockout Character https://www.youtube.com/watch?v=QoW5Z_Ejr1U
- How to Blockout face (timelapse 16min) https://www.youtube.com/watch?v=CpBbTJebIyg
- Blockout Character (Full Body 16min) https://www.youtube.com/watch?v=gJuzn-NkI0o
- Old Man (2hr) https://www.youtube.com/watch?v=QeB761Ezvpw
Sculpting Tips
- What your get wrong about Heads https://youtu.be/ywKqnm4icVo
- 5 Mistakes every artist makes with faces https://youtu.be/vIKxffo7YsU
- What Most Sculptors get Wrong -MidFrequency https://youtu.be/VKstQNoI2w0
- Taking Face Sculpt to Next Level https://youtu.be/faQOm_rsFGE
- Sculpting Quick Tips https://youtu.be/SHo_1WEanvo
- Stylized Head Tips (15 min) https://www.youtube.com/watch?v=uxVKP4-WtU0
- Quick Eyes https://www.youtube.com/watch?v=UA4QziHEk8E
- Sculpting the Mouth https://www.youtube.com/watch?v=OhIdKzgeNO8
- Mouth/ Lips https://www.youtube.com/watch?v=deXEwTtWBD8
- Sculpting Eyes https://www.youtube.com/watch?v=92yBYbccLmY
- Eyelids https://www.youtube.com/watch?v=Rtl8bfh7i90
- Sculpting Hair https://3dtotal.com/news/inspiration/10-top-tips-for-sculpted-hair-in-zbrush-by-james-w-cain#article-sculpting-hair-can-be-one-of-the-most-ch
- Sculpting Hair (20min) https://www.youtube.com/watch?v=JWF4SKhWKfI
- Sculpting Hair (2hr stream) https://www.youtube.com/watch?v=OpACgFtiYIQ
- Sculpting Hair (mix of some more advance techniques)
- Taper Deformers https://www.youtube.com/watch?v=_bSdN9nBxiQ
- Bend Curve Deformer https://www.youtube.com/watch?v=txWRCbMB_Tk
- Disney type character, whole process walkthrough https://www.youtube.com/watch?v=FXsGNRW6hZs
Project Progress
Model Blockout/ Initial Sculpt. Retop Progress.
Week 5 - Retopology
Retopology
- Theory/ Practice
- Why we Retop https://www.youtube.com/watch?v=Wa9gDxsP8h0
- Good Topo overratted? https://www.youtube.com/watch?v=s2CYuRxFUSI
- Full 3D Character workflow explained https://www.youtube.com/watch?v=r8TiAjV2f8I&
- Pixar Style Topology https://www.youtube.com/watch?v=X5Jksu5Z8AA
- Zremesher https://www.youtube.com/watch?v=_ips3GhWI0s
- Maya Quaddraw
- Retop for Beginners in Maya https://www.youtube.com/watch?v=xpDWta5O3n8
- Croc Head Timelapse https://www.youtube.com/watch?v=X3aPkgv57z0
- How to retop a head in Maya (QuadDraw) (30min) https://www.youtube.com/watch?v=9N4rG5qHWgk
- Retop Head Like A Boss
- Maya2020 AutoRetop https://www.youtube.com/watch?v=dZJCeJKAOKo
- UV Unwrap
- UV Beginners, Unwrapping a Head https://www.youtube.com/watch?v=uMUQeLStdpk
ZBrush
Final Sculpt
- SubDivisions
- Layers
- Alphas/ Drag Rect
- Morph Targets/ Morph Brush
- BPR Rendering
- Displacement/ Noise
- Deformers
- Lazy Mouse
- Do's/ Don'ts (clipping geo)
- Materials/ Fill Color/ Alphas
- Zbrush Project all
Demos
- Making of Uncle Fester https://discover.therookies.co/2019/02/07/the-making-of-uncle-fester/
Project Progress
Retopology finished, High poly sculpt near completed.
Week 6 - Substance Basics
Final Mesh Prep
- Model Prep and Baking Checklist https://drive.google.com/open?id=1X3-QUPm_KoGkRm6dSzTlq8X2t8jYWNNgX0e61g-atHw
Substance
- PRB Guide https://www.substance3d.com/pbr-guide
- Documentation https://docs.substance3d.com/spdoc/getting-started-21266434.html
- Official Painter 2018 Intro (2.5hr) https://academy.substance3d.com/courses/getting-started-with-substance-painter-2018/
- Intro to Substance Painter - Ultimate Beginner (1hr) https://youtu.be/RQ-hRk0WHJ8
- Substance for Beginners (1hr) https://www.youtube.com/watch?v=s2MOx1Iteik
- Beginner Tut (10min) https://youtu.be/tMGmMXDQgzc
Importing/ Mesh Map Baking
- Baking Guide (a little outdated but still good info on setup) https://wiki.unrealengine.com/Baking_Models_with_Substance_Painter_Workflow
- Full High to Low Poly Bake workflow Maya/ Substance https://www.youtube.com/watch?v=r3c6NH47gkY
- Model Prep. High Res Mesh and Single Material https://youtu.be/qjREE42LLOk
- Prepare Mesh and how to bake in SP https://youtu.be/boEzloMvBNU
- Baking High to Low/ Cage issues https://youtu.be/KQJ2d_-1lgM
- Cage UVs https://forum.substance3d.com/index.php?topic=7129.0
- Cleanup Artifacts (legacy version but works the same) https://www.youtube.com/watch?v=s2PN6sEBqfA
- Good Normal Map Info, avoiding issues http://zbrushtuts.com/2016/10/21/no-more-wrong-normal-maps/
Stuff to Know
- Textures sets
- Fill layers vs Paint Layers
- Painting / Masking/ Blending Multiple Channels
- Layer / Mask effect stacks
- Adding/ Manipulating textures w Fill layers
- X Key, mask invert
- Alphas/ Stencils/ Projection Tool
- Levels Adjustments
Demos
- Realistic Skin in Painter https://www.youtube.com/watch?v=Tppl6Wfm5SA
- Painting Human Skin https://www.youtube.com/watch?v=u6kwBah6C-Q
- Darker Skin Tones in Painter https://www.youtube.com/watch?v=LBEH_1_oz-s
- Texturing Apex Legends (Overview) https://magazine.substance3d.com/apex-legends-texturing-battle-royale-phenomenon-2019/
- Texturing Realistic Skin for Realtime Characters https://www.youtube.com/watch?v=zdoUI17Canw
Project Progress
Final Models finished, Begun Texturing
Week 7 - Substance Tools + Sketchfab Rendering
Substance
- Saving Brush/ Material/ Tool Presets
- Creating Alpha Map stamps in Photoshop for Zbrush/ Substance
- Exporting Substance textures, Building Arnold Materials
- Substance in Arnold https://academy.substance3d.com/courses/Substance-guide-to-Rendering-in-Arnold
- Substance Arnold/Maya Integration https://docs.substance3d.com/integrations/arnold-5-for-maya-157352171.html
- Substance Painter 2 Arnold Maya https://www.youtube.com/watch?v=g9f0rPC1ENA
- Combining Normal and Height (can also use aiDisplacement) https://docs.arnoldrenderer.com/display/A5AFMUG/Combining+Normal+and+Bump+Maps
- Subsurface Arnold Docs https://docs.arnoldrenderer.com/display/A5AFMUG/Subsurface
- Subsurface Scattering in Arnold https://www.youtube.com/watch?v=tM0p3EGNyYo
Sketchfab
- Environment
- Materials
- Model Prep
- Lighting
- Post Effects
Project Progress
Textures Finished, Model Rendered
PROJECT TWO DUE / MIDTERMS
Week 8 - Zbrush + Maya, Blockout tools
First Half Review.
Zbrush
- Live Booleans
- Live Boolean Basics https://www.youtube.com/watch?v=3MSDOZQgA3c
- LiveBooleans https://www.youtube.com/watch?v=t_ufMDUGvRs
- LiveBoolean Folders https://www.youtube.com/watch?v=13c0QfdJDWs
- Subtraction using Dynamesh https://www.youtube.com/watch?v=buP10YJzZ2M
- Mesh from Mask (new) https://www.youtube.com/watch?v=6304atgt6YA
- Knife Brush https://www.youtube.com/watch?v=AcreT1bqukw
- Gizmo Focal Shift https://www.youtube.com/watch?v=l7BPeFpbid4
- Polygroups
- Polygroups, Slicing, Trimming etc https://www.youtube.com/watch?v=E8y6-fKgT9A
- Group Loops https://youtu.be/yMUjF_IY7NY
Hard Surface Techniques
- Maya and Zbrush Hard Surface https://www.youtube.com/watch?v=taHPND5ghl0
- Hard Surface Techniques https://youtu.be/y8LU7xD9thk
- Hard Surface https://youtu.be/5aYfmhNP-40
- Hard Surface https://youtu.be/wRLliLiN2YI
- 5 Hard Surface Tips https://youtu.be/r8u3zQHKuMg
- Hard Surface https://www.youtube.com/watch?v=gBf7O1r9X00
- Sculptris Pro
- Basics (6 min) https://www.youtube.com/watch?v=x85vW9L5ptE
- (12min) https://www.youtube.com/watch?v=iDkbogD4bGI
- https://www.youtube.com/watch?v=YkwbPN88ESU
- Polypainting with Sculptris Pro https://www.youtube.com/watch?v=W_strp9cw-k
Maya
- Conform
- Shrink Wrap https://www.youtube.com/watch?v=CBrvMze5jtI
- Deformers
- Non Linears
- Wrap Deformers https://www.youtube.com/watch?v=9IYoro88UUY&t=10s
- Wire Deformers https://www.youtube.com/watch?v=Hu4-XTNbV0s
- Wire Deformers https://www.youtube.com/watch?v=RpzwCZLq1a4
- Align Tools
Project Progress
Model Blockout
Week 9 - Sculpting and Detailing
Zbrush
- Stroke Interpolate https://www.youtube.com/watch?v=xXY4XyXVyww
- Knife and Bevel Brushes https://www.youtube.com/watch?v=BWrGeaVkoWU
- Bebel Arc Bevel Flat Brushes https://www.youtube.com/watch?v=igwLDq1VYRQ
- Retop using ZRemesher https://www.youtube.com/watch?v=-uk4idpNWho
- Creating Alpha stamps using Zbrush
- Zbrush Grab Doc/ Alpha Settings
- Using "Camera Plane" Geometry for framing
- Tiling w Wrap Mode
- Using Displacement Offset
- Making Killer Alphas https://youtu.be/p88g6wKIJho
- Making Tileable Textures in Zbrush https://youtu.be/Pdh0peG4oys
- Making Tileable Geometry Maps in Zbrush https://www.youtube.com/watch?v=BTRKo6EgXVs
- Alphas in Zbrush http://docs.pixologic.com/user-guide/3d-modeling/sculpting/sculpting-brushes/alphas/
- Custom Fold and Wrinkle Alphas https://www.youtube.com/watch?v=95MXwIp108k
- Create Normal Map Stamps for Substance using Maya/ Arnold
- https://www.youtube.com/watch?v=WpnxwAwb-RA
- https://www.youtube.com/watch?v=xvBeuvc3EOc
- Render Normal Maps with Maya/ Arnold Debug Render
- Normal Green Channel Flip, Alpha for Substance Brushes
- Using Z depth with Arnold to create Alphas/ Displacements Demo
Project Progress
Retopology/ Sculpts
Week 10 - Substance Tools
Substance
Baking 101
- Issues with >=90 degree angles, Cages, Hard Edge + UV seams
- Baking High to Low/ Cage issues https://youtu.be/KQJ2d_-1lgM
- Cage UVs https://forum.substance3d.com/index.php?topic=7129.0
- Cleanup Artifacts (legacy version but works the same) https://www.youtube.com/watch?v=s2PN6sEBqfA
- Good Normal Map Info, avoiding issues http://zbrushtuts.com/2016/10/21/no-more-wrong-normal-maps/
- Substance normal map painting (paint over baked maps) https://docs.substance3d.com/spdoc/normal-map-painting-109608964.html
- Displacement in Substance Painter https://www.youtube.com/watch?v=hzsklCYBRu8
Emissive Textures
- Emissive in Substance https://www.youtube.com/watch?v=agrPbueG1Kw
- Emissive / Mesh Lights Arnold https://www.youtube.com/watch?v=wF29T5RZSoQ
- Emissive Docs Arnold https://docs.arnoldrenderer.com/display/A5AFMUG/Emission
Substance
- Generators/ Filters/ AnchorPoints
- Mask Generators/ Builders
- How to effectively use Mask Generator https://www.youtube.com/watch?v=ngJVNRJmG1g
- Generators Filters Mask Editor https://www.youtube.com/watch?v=d0gDPEQPm7I
- Generators and Filters https://www.youtube.com/watch?v=Ur4spD6D-kY
- Anchor Points
- Using Anchor Points https://www.youtube.com/watch?v=q9mLZQKxPSo
- Normal Maps and Anchor Points https://www.youtube.com/watch?v=Zty1TjIOg5w
- Anchor Points in Substance (40min) https://www.youtube.com/watch?v=M3A36NYbzzk
- Filters
- Levels
- Height To Normal
- HSL
- Tiling Textures
- Tiling Texture setup in Substance https://www.youtube.com/watch?v=KxofEtjFMMs
- Tiling Textures in Substace https://www.youtube.com/watch?v=3U5N0Y_UAQI
- Decals
- Painting Decal https://www.youtube.com/watch?v=zEnNns5MOIM
- Non-square Stencils and Projection https://www.youtube.com/watch?v=xnyt9aIpNEY
- Car Decal https://www.youtube.com/watch?v=nPsovqMvshc
- Substance Share https://share.substance3d.com/
Photoshop
- Making a patch
- Wands, Defringe, High Pass, Mask Properties
- Black/White vs Desaturate
Rendering/ Post
- Bloom Effect Photoshop https://oferz.com/Tutorials/BloomEffect/BloomEffect.html
- 5 Ways to improve render http://www.featuregraphicsrendering.com/blog/2014/12/28/5-easy-ways-to-improve-a-render-in-ps
- Make Renderings Look Better https://www.youtube.com/watch?v=n-xggUogBG4
- Understanding Depth of Field in Arnold/ Maya https://www.youtube.com/watch?v=0ZJXntQuURc
- Cinematic Lighting Techniques in Arnold https://www.youtube.com/watch?v=2SDDFiQQH5g
- Atmospheric Volume https://docs.arnoldrenderer.com/display/A5AFMUG/Atmosphere+Volume
- Samples https://docs.arnoldrenderer.com/display/A5AFMUG/Samples
Project Progress
Texturing/ Rendering
PROJECT #3 Due
Week 11 - Finals Kickoff
Finals Overview
- Final image needs to be awesome
- Models in good technical shape (topology, UV layout)
- Shows off specific range of best skillset
- Follows good art and design fundamentals
- Composition, color theory, value, proportion, perspective, "movement", repetition, space etc.
*Studio*
Project / Model setup
Arnold Using multiple UV sets
- UV Transform https://docs.arnoldrenderer.com/display/A5AFMUG/UV+Transform
- Mix Shader https://docs.arnoldrenderer.com/display/A5AFMUG/Mix+Shader
- Arnold Composite Node
Substance
- UDIMS/ UVTile project
- Painting Across UV tiles in Substance https://magazine.substance3d.com/paint-across-uv-tiles-udims-in-substance-painter/
- Substance UDIM playlist https://www.youtube.com/watch?v=PJQpB_q4Yl0&list=PLB0wXHrWAmCx1fWbUyBFcjtfL8xhxZFnv
- UDIMS How To https://www.youtube.com/watch?v=C_GtLtgVh-Y
- Ultimate Guide https://www.youtube.com/watch?v=g9uZe-OlzhM
- UDIMs Maya viewport/ Arnold https://www.youtube.com/watch?v=i8N2JZAH9Ag
- UDIMs in Arnold https://docs.arnoldrenderer.com/pages/viewpage.action?pageId=40110950
- Using UDIM Token in Arnold https://docs.arnoldrenderer.com/display/A5AFMUG/Displacement+Mapping+Using+the+%3Cudim%3E+Token
Project Progress
Blockout/ Sculpting
Week 12 - Zbrush IMM Hair/ Misc
Zbrush IMM
- IMM Brushes/ Hair
- Insert Mesh https://pixologic.com/zclassroom/workshop/insert-mesh
- Curve Insert Mesh Brush Basics https://pixologic.com/zclassroom/lesson/curve-insert-mesh-basics
- Making a Curve Brush for hair https://www.youtube.com/watch?v=8YYfq3fqS6k
- Custom Curve Brush https://www.youtube.com/watch?v=qwchznvX-jQ
- 2018 Curve Functionality https://youtu.be/9g8NNoc-v3o
- Multi Tube Custom Curve Brush https://www.youtube.com/watch?v=SV8d6q3z7m8
- IMM Braid https://www.youtube.com/watch?v=rPUr4FMNgLE
- 2021 Curve Alpha Brush https://www.youtube.com/watch?v=N8eLiz_kYo4&
- Hair Fibermesh 2021 https://www.youtube.com/watch?v=QCcDTuDT2HM
- Polygonal Hair (Overwatch Style) https://www.youtube.com/watch?v=yQLGTeWwPFI
- VDM Brushes
- Making Custom Vector Brushes https://www.youtube.com/watch?v=jBXs8cUm0CI
- How to in 60 Seconds. https://www.youtube.com/watch?v=ii9t8VipzGU
- VDM Brushes/ Facial Anatomy https://www.youtube.com/watch?v=HpL0DddffRA
- Sculpting Slime https://www.youtube.com/watch?v=PPoWr1m04M0
- XTractor Brush
-
- Basics ( 5min) https://www.youtube.com/watch?v=JMgE0n8N__U
- How to (10min) https://www.youtube.com/watch?v=eZ6bvGS7ozQ
-
- Shift+1 = repeat last stroke
- Matchmaking Brush
- VDM Brushes
- Making Custom Vector Brushes https://www.youtube.com/watch?v=jBXs8cUm0CI
- How to in 60 Seconds. https://www.youtube.com/watch?v=ii9t8VipzGU
- VDM Brushes/ Facial Anatomy https://www.youtube.com/watch?v=HpL0DddffRA
- Sculpting Slime https://www.youtube.com/watch?v=PPoWr1m04M0
- Zbrush Cloth Dynamics/ Cloth Sculpting
- Documentation http://docs.pixologic.com/user-guide/3d-modeling/cloth-simulation/
- Walkthrough https://www.youtube.com/watch?v=wIH_FHy5i4o
- Create Tank Top https://www.youtube.com/watch?v=_ELiDDl2nXo
- Intro and Puffy Jacket/ Dress example https://www.youtube.com/watch?v=EIar0F0JJiI
- Cloth Brushes https://www.youtube.com/watch?v=gyaMwGSsrb8&t=9s
- What's new 2021 Cloth Playlist https://www.youtube.com/watch?v=m5O_sBag_iA&list=PLkzopwqcFevYupwEW1Zl_Iva0HWLIuOvr&t=0s
- Sculpting Cloth https://www.youtube.com/watch?v=gNx4v0WVVHo
- Skin Sliding, Wrinkles, "Thick Skin", Cloth Covers https://www.youtube.com/watch?v=FNh8tUwgPoo
- Zbrush Cloth Dynamics https://www.youtube.com/watch?v=wIH_FHy5i4o
- Micromesh and Nanomesh https://www.youtube.com/watch?v=M63T15gfoWM
- Zbrush Geometry Stager https://www.youtube.com/watch?v=62-s_6S1dKo
*ZModeler*
- ZModeler Basics https://www.youtube.com/watch?v=UJ1-UfKfzh0
- ZModeler Basics in depth https://www.youtube.com/watch?v=iy7KXcaNVIU
- Zmodeler in 5 min https://www.youtube.com/watch?v=beIKzqiUYfQ
- Create Clean Topo using Booleans, Zremesher, Zmodeler https://www.youtube.com/watch?v=X2xkhQ0e4mE
Project Progress
Sculpting/ Modeling/ UVs
Week 13 - XGen, Posing Characters in ZBrush
XGen
- XGen Overview https://www.youtube.com/watch?v=rfxt0ubgLXc
- XGen Gnomon https://www.thegnomonworkshop.com/tutorials/creating-a-female-hairstyle-for-production-with-maya-xgen
- Creating realistic Hair with XGen (2hr) https://www.youtube.com/watch?v=RkpJ4LGJrf8
- Intro to XGen Playlist https://www.youtube.com/playlist?list=PLUc6qgjz_Tgvl2FQoNBdDraFs91A1Exmi
- XGen Playlist https://www.youtube.com/playlist?list=PLVWgy_X7HrbQi8jfgOiKtgOXPS5XYQLoC
- XGen Hair Cards Playlist https://www.youtube.com/playlist?list=PLklk5VvcgwJCTorNMvCWx_Faby5ZQ-3Wr
- XGen Hair Playlist https://www.youtube.com/playlist?list=PLklk5VvcgwJD_zhX9e0eozp-GVH1PQwRl
- Generating hair textures in Substance Painter https://80.lv/articles/tutorial-generating-hair-textures-in-substance/
Zbrush
- ZSpheres
- Using ZSpheres (10 min) https://www.youtube.com/watch?v=hEybOH5TzYU
- Sketching with ZSpheres (2min) https://www.youtube.com/watch?v=Mct__h4ehUc
- Posing
- ZSPhere Rigging https://www.youtube.com/watch?v=oJKIOWMjB20&
- Transfer detail to Posed model
- Posable Symmetry
- Non Planar Symmetry https://www.youtube.com/watch?v=tcqULAgXELs
- Sculpting using symmetry with off center models https://www.youtube.com/watch?v=WT0BqnQ_Dsc
- Using Symmetry while in pose https://www.youtube.com/watch?v=sz3eREtPe7U
Final Models/ UVs/ Texturing/ Materials
Week 14 - Texturing/ Materials/ Shaders
Substance Sampler Overview
Hypergraph Nodes
- Arnold Shaders https://docs.arnoldrenderer.com/display/A5AFMUG/Shaders
- Color Correct https://docs.arnoldrenderer.com/display/A5AFMUG/Color+Correct
- Noise https://docs.arnoldrenderer.com/display/A5AFMUG/Noise
- Cell Noise https://docs.arnoldrenderer.com/display/A5AFMUG/Cell+Noise
- Flakes https://docs.arnoldrenderer.com/display/A5AFMUG/Flakes
- Layer Shader https://docs.arnoldrenderer.com/display/A5AFMUG/Layer+Shader
Week 15 - Reviews + Studio
Final Critiques
Project Progress
Rendering/ Compositing/ Final Touches
FINALS DUE